Host_WriteConfiguration: Wrote cfg/config. No split screen config file 'splitscreen_config.txt', using defaults Steam config directory: K:\home\spamus\SteamLibrary\steamapps\common\Alien Swarm Reactive Drop\platform\config WARNING: unable to link rr_debugresponseconcept_exclude and rr_debugresponseconcept_exclude because one or more is a ConCommand. Parent cvar in client.dll not allowed (rr_debugresponses) Parent cvar in client.dll not allowed (rr_debugrule) Parent cvar in client.dll not allowed (rr_dumpresponses) Parent cvar in client.dll not allowed (rr_debugresponseconcept) Opened Steam Socket NS_CLIENT ( virtual port 27005 ) : listen socket handle( 65538 ) Opened Steam Socket NS_SERVER ( virtual port 27015 ) : listen socket handle( 1 ) Alien Swarm: Reactive Drop extends Alien Swarm, bringing more of everything: maps, aliens, game modes, guns And most importantly Steam Workshop support. What gets written to there when you start up the game? Here is the raw contents of the aforementioned file: I am currently using a mac with boot camp, and so as my friend. several of the campaigns in the game and never have I been able to progress to the next mission after the loading screen appears. I thought it was a feature to make the game more challenging, but after compairing with my friends screen, I noticed it was abnormally dark. Alien Swarm: Reactive Drop > Bug Reports / Feedback > Topic Details. Literally the screen is too dark to the point I that I can't see where the door is. This testing service is provided for free by Valve to every game developer on Steam.Originally posted by Ben Lubar:If you add -condebug to your launch options (Properties -> General) it should write console output to a file named console.log. I'm not sure if I can upload any images here, so I will just explain in words. I believe previous tests had been done in singleplayer, where there is no chat. In this case, the only test that failed was "Keyboard", and the reason it failed is that chat does not automatically open the on-screen keyboard. If any test fails, they provide an explanation of what the test was along with a hand-written description of what specifically failed the test in the game. The rest of the page is a list of tests Valve did on Alien Swarm: Reactive Drop. The top of the page shows what all of you can see - the icons and summary visible in the Steam store for Alien Swarm: Reactive Drop.īelow that are some technical details about how Alien Swarm: Reactive Drop was tested - Valve used the stable version of Proton, controller input, and the specific build numbers of Proton and Reactive Drop. If I set the full screen in the game settings, I have a black image and if I set the screen in the window, I see the map. The latest Steam Deck compatibility review just came in from Valve. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I'm going to invite you behind the curtain for a moment to show what the Steam Deck compatibility review looks like from my end. Basically buffed difficulty, onslaught and hardcore ff. If you have trouble running the game on a Steam Deck, a Linux machine, or with a controller, let us know in this thread. This challenge makes aliens faster, adds additional spawns, adds horde waves, removes health protection (hp doesnt drop to 1 hp when you take more damage than you have health). That being said, there's still a lot of room for improvement. Added a new radial menu system for selecting marines with the d-pad.Enlarged the main font size on smaller resolutions.Redesigned some menus entirely, such as the mission selection screen.Added controller button prompts to several places, including the game instructor.Made several in-game menus including the briefing menu navigable using ControllerFocus (the red/yellow flashing border).Improved controller navigation order on several menus.Even before Valve started testing games for the Steam Deck, Alien Swarm: Reactive Drop ran great on Proton, so these changes mostly concern controller support: Here are some of the things we've changed recently. We've had multiple such reviews, and while the game is still classified as "Playable", we've come a long way. Over the past year, Valve has been working on manually reviewing every game on Steam for compatibility with the Steam Deck. Also, before reporting Linux-specific issues, try running with the compatibility tool set to the latest version of Proton ( Proton Experimental) to see if the bug has already been fixed on Valve's end.
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